Volume 12 Issue 1, January, 2024

Augmented Reality in The Library Automation: Students’ Perception

Michael Adelani Adewusi, Kazibwe Sophia, Ola Tokunbo Odekeye & Silas Eniola Egbowon

Abstract

This study investigates students’ perspectives on the library's use of Augmented Reality (AR) technology. There has been an increase in the use of new technology in academic institutions worldwide over the past few years. AR is a growing technology, as is the interest in how its use can enhance the reading and learning experiences of students. This study's objective was to investigate students’ perceptions of AR in the library environment and its potential implications for library services. The design is a mixed method combining survey and interview. The participants answered demographic questions and a series of Likert-scale questions regarding their perceptions of AR before and after being exposed to AR in a library setting. The analysis of the data was conducted using descriptive statistics. The findings of this study revealed that the majority of students viewed the use of AR in the library favorably. They were enthusiastic about the potential benefits of AR, including increased engagement, enhanced search and discovery, and more interactive learning and reading experiences. However, some were concerned about the potential distraction of AR interfaces, and it was discovered that some students are hesitant to use AR technology due to a lack of familiarity with it. Overall, the study indicates that students view the use of AR in the library as a positive trend and are generally in favour of the concept. The findings provide insights that can guide future research and inform the creation of library services that incorporate AR technology. We recommended that libraries should consider incorporating AR technologies into their services. In addition, libraries training and resources to help bridge the gap between students' unfamiliarity with AR and their willingness to use it. Finally, librarians should consider developing AR-based services that correspond to the preferences and needs of students. These services could include interactive resource guides, 3D representations of library materials, and search tutorials. AR-based services could help bridge the gap between user expectations and the library's resources and capabilities if implemented correctly

Keywords

Augmented Reality, Instructional Methods, Collaborative Learning, and Interactive Learning, Library usage, 3D, Library Resources, Library Services

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